javascript - Resizing view in three.js shrinks image -


i trying create online 3d manipulation tool. have got three.js view set rotating cube , grid. when run code works 100% fine, if resize view not adjust three.js screen it. (it shrinks length or width of scene depending on how browser view changes.) causing view distorted.

$(function(){  	  	var scene = new three.scene();  	var camera = new three.perspectivecamera(45, window.innerwidth / window.innerheight, .1, 500);  	var renderer = new three.webglrenderer();  	  	renderer.setclearcolor(0xdddddd);  	renderer.setsize(window.innerwidth, window.innerheight);  	renderer.shadowmap.enabled = true;  	renderer.shadowmapsoft = true;  	  	var axis = new three.axishelper(10);  	scene.add(axis);  	  	var color = new three.color("rgb(255,0,0)");  	var color2 = new three.color(0xd3d3d3);  	var grid = new three.gridhelper(50, 15, color, color2);  	  	scene.add(grid);  	  	var cubegeometry = new three.boxgeometry(5, 5, 5);  	var cubematerial = new three.meshlambertmaterial({color: 0xff3300});  	var cube = new three.mesh(cubegeometry, cubematerial)  	  	/*var planegeometry = new three.planegeometry(30, 30, 30);  	var planematerial = new three.meshlambertmaterial({color: 0xffffff});  	var plane = new three.mesh(planegeometry, planematerial);  	  	plane.rotation.x = -.5*math.pi;  	plane.position.y = -.1  	plane.recieveshadow = true;  	  	scene.add(plane);*/  	  	cube.position.x = 2.5;  	cube.position.y = 4;  	cube.position.z = 2.5;  	cube.castshadow = true;  	  	scene.add(cube);  	  	var spotlight = new three.spotlight(0xffffff);  	spotlight.castshadow = true;  	spotlight.position.set(15, 30, 50);  	  	scene.add(spotlight);  	  	camera.position.x = 40;  	camera.position.y = 40;  	camera.position.z = 40;  	  	camera.lookat(scene.position);  	  	var guicontrols = new function(){  		this.rotationx = 0.01;  		this.rotationy = 0.01;  		this.rotationz = 0.01;  	}  	  	var datgui = new dat.gui();  	datgui.add(guicontrols, 'rotationx', 0, 1);  	datgui.add(guicontrols, 'rotationy', 0, 1);  	datgui.add(guicontrols, 'rotationz', 0, 1);  	  	render();  	function render() {          //me trying reset camera view every render  		camera.fov = 45  		camera.aspect = window.innerwidth / window.innerheight  		camera.near = .1  		camera.far = 500  		scene.add(camera);  		cube.rotation.x += .1;  		renderer.setsize(window.innerwidth, window.innerheight);  		requestanimationframe(render);  		renderer.render(scene, camera);  	}  	  	$("#world").append(renderer.domelement);  	renderer.render(scene, camera);  });

add event listener in code handle resize:

window.addeventlistener( 'resize', onwindowresize, false ); 

and then:

function onwindowresize() {     w = window.innerwidth;     h = window.innerheight;     camera.aspect = w / h;     camera.updateprojectionmatrix();     renderer.setsize( w, h ); } 

or, since using jquery, can add instead:

$( window ).resize(function() {     w = window.innerwidth;     h = window.innerheight;     camera.aspect = w / h;     camera.updateprojectionmatrix();     renderer.setsize( w, h ); }); 

click here see working codepen.


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